Drill Library
PassingReverse PassesDisguiseFirst Time Play

Blind-Side Bounce

Receive from one server and bounce a first-time reverse pass behind the mannequin line to a second server's call — disguise and audio scanning in one rep.

Open diagram

Theme

Passing

Difficulty

Advanced

Duration

14 min

Players (min–rec–max)

3–6–9

Area

25 × 20 yards

Session phase

Main

Age groups

U14, U15, U16, U18, Adult

Equipment

mannequins or tall cones, balls, cones

Objective

Train the first-time reverse pass played behind a defensive line — receiving with a closed body shape but releasing the ball where the defenders aren't looking.

Set-up

Stand three mannequins in a line 4–5 yards apart to represent a defensive line. The working player stands 3 yards in front of the middle gap. Server 1 stands 15 yards away in front of the line with the balls; Server 2 roams behind the mannequin line and calls late for the ball.

How it runs

  1. Server 1 plays a firm ball into the working player's feet.
  2. Just before the pass arrives, Server 2 calls 'YES' from whichever gap they've drifted behind — the working player must locate them by sound and a final glance.
  3. The working player opens up as if returning the ball, then plays a first-time reverse pass through the gap behind the mannequins to Server 2.
  4. Server 2 controls and recycles the ball back to Server 1's queue; the working player re-sets.
  5. Eight reps then rotate roles. Score: clean first-time reverse through a gap = 2, two-touch = 1, into a mannequin = 0.

Coaching points

  • Scan over both shoulders before the serve — know where the gaps are early.
  • Show one picture, play another: body open to the server, ball reversed behind.
  • Strike with the inside of the back foot — firm enough to beat a recovering defender.
  • Let the call choose the gap; don't pre-decide and hope.

Common mistakes

  • Players half-turn early and give the reverse away — keep the closed receiving shape until the moment of contact.
  • The reverse is rolled too softly and dies in the gap — it must arrive at match speed behind the line.
  • The working player never checks behind before the serve, so the call catches them blind — two scans before every rep, no exceptions.

Progressions

  • Server 2 calls a name or colour instead of 'YES' so the receiver processes language, not just noise.
  • Add a live defender who starts behind the line and jumps one gap — reverse away from their movement.
  • Two working players alternate serves so reps come every few seconds.

Regressions

  • Allow two touches: one to set, one to reverse.
  • Server 2 stands still in one gap and calls early.
  • Widen the mannequin gaps to 7–8 yards.

Constraints

  • The reverse pass must be played first time against the direction your body shape advertises — an obvious, telegraphed pass scores zero even if it arrives.

Tags

passingreverse-passdisguisescanningline-breaking