Blind-Side Bounce
Receive from one server and bounce a first-time reverse pass behind the mannequin line to a second server's call — disguise and audio scanning in one rep.
Theme
Passing
Difficulty
Advanced
Duration
14 min
Players (min–rec–max)
3–6–9
Area
25 × 20 yards
Session phase
Main
Age groups
U14, U15, U16, U18, Adult
Equipment
mannequins or tall cones, balls, cones
Objective
Train the first-time reverse pass played behind a defensive line — receiving with a closed body shape but releasing the ball where the defenders aren't looking.
Set-up
Stand three mannequins in a line 4–5 yards apart to represent a defensive line. The working player stands 3 yards in front of the middle gap. Server 1 stands 15 yards away in front of the line with the balls; Server 2 roams behind the mannequin line and calls late for the ball.
How it runs
- Server 1 plays a firm ball into the working player's feet.
- Just before the pass arrives, Server 2 calls 'YES' from whichever gap they've drifted behind — the working player must locate them by sound and a final glance.
- The working player opens up as if returning the ball, then plays a first-time reverse pass through the gap behind the mannequins to Server 2.
- Server 2 controls and recycles the ball back to Server 1's queue; the working player re-sets.
- Eight reps then rotate roles. Score: clean first-time reverse through a gap = 2, two-touch = 1, into a mannequin = 0.
Coaching points
- Scan over both shoulders before the serve — know where the gaps are early.
- Show one picture, play another: body open to the server, ball reversed behind.
- Strike with the inside of the back foot — firm enough to beat a recovering defender.
- Let the call choose the gap; don't pre-decide and hope.
Common mistakes
- Players half-turn early and give the reverse away — keep the closed receiving shape until the moment of contact.
- The reverse is rolled too softly and dies in the gap — it must arrive at match speed behind the line.
- The working player never checks behind before the serve, so the call catches them blind — two scans before every rep, no exceptions.
Progressions
- Server 2 calls a name or colour instead of 'YES' so the receiver processes language, not just noise.
- Add a live defender who starts behind the line and jumps one gap — reverse away from their movement.
- Two working players alternate serves so reps come every few seconds.
Regressions
- Allow two touches: one to set, one to reverse.
- Server 2 stands still in one gap and calls early.
- Widen the mannequin gaps to 7–8 yards.
Constraints
- The reverse pass must be played first time against the direction your body shape advertises — an obvious, telegraphed pass scores zero even if it arrives.