Drill Library
FitnessAgilityCoordinationDribbling

Animal Olympics Relay

Bear crawls, frog jumps and crab shuffles out — dribble home. Whole-body conditioning hidden inside a roaring relay race.

Open diagram

Theme

Fitness

Difficulty

Foundation

Duration

10 min

Players (min–rec–max)

6–10–16

Area

20 × 25 yards

Session phase

Warm Up

Age groups

U7, U8, U9

Equipment

1 ball per team waiting at each turn cone, 8 cones, bibs to mark teams

Objective

Build strength, coordination and agility through animal movements, finishing every rep with a dribble so the ball stays the prize.

Set-up

Two (or three) lanes, 20 yards long. Each lane has a halfway cone at 10 yards and a turn cone at 20 with a ball waiting beside it. Teams of 3–4 line up at the start of their lane.

How it runs

  1. Coach announces the animal: bear crawl, frog jump, crab shuffle, flamingo hop or cheetah side-shuffle.
  2. On 'GO!', the first player in each team travels OUT in that animal's style — change to a sprint at the halfway cone.
  3. At the turn cone they jump up, take the ball and dribble home as fast as they dare.
  4. The next runner sets off in the animal style, carrying that ball in their hands, drops it beside the turn cone, and sprints home — so a ball is always waiting at the cone.
  5. First team sitting down in a line wins the round; play 5–6 rounds with a new animal each time.

Coaching points

  • Bear crawl: bottom down, opposite hand and foot together.
  • Frog jumps: land soft and quiet like a ninja, bend the knees.
  • Switch gears at the halfway cone — animal to sprint with no slow-down.
  • Dribble home with little touches — a booted ball costs more time than it saves.

Common mistakes

  • Animals turn into ordinary running by halfway down the lane — demonstrate again and make form, not speed, win bonus points.
  • Waiting players stand frozen in line — give them a toe-tap count or balance challenge while their teammate races.
  • Players boot the dribble home and chase — a touch every two strides or the rep doesn't count.

Progressions

  • Out AND back in animal style with the dribble in the middle leg only.
  • Each teammate must pick a different animal — no repeats in a round.
  • Add a 'zookeeper' round: the coach calls a new animal mid-lane and everyone changes instantly.

Regressions

  • Shorten the lane to 12–14 yards.
  • Walk-through demo lap of each animal before racing.
  • Carry the ball in hands on the home leg for the very youngest.

Constraints

  • The animal movement must continue all the way to the halfway cone — standing up early sends you back to the start.

Tags

fitnessfun-gamerelaycoordinationU7U8