FitnessAgilityCoordinationDribbling
Animal Olympics Relay
Bear crawls, frog jumps and crab shuffles out — dribble home. Whole-body conditioning hidden inside a roaring relay race.
Theme
Fitness
Difficulty
Foundation
Duration
10 min
Players (min–rec–max)
6–10–16
Area
20 × 25 yards
Session phase
Warm Up
Age groups
U7, U8, U9
Equipment
1 ball per team waiting at each turn cone, 8 cones, bibs to mark teams
Objective
Build strength, coordination and agility through animal movements, finishing every rep with a dribble so the ball stays the prize.
Set-up
Two (or three) lanes, 20 yards long. Each lane has a halfway cone at 10 yards and a turn cone at 20 with a ball waiting beside it. Teams of 3–4 line up at the start of their lane.
How it runs
- Coach announces the animal: bear crawl, frog jump, crab shuffle, flamingo hop or cheetah side-shuffle.
- On 'GO!', the first player in each team travels OUT in that animal's style — change to a sprint at the halfway cone.
- At the turn cone they jump up, take the ball and dribble home as fast as they dare.
- The next runner sets off in the animal style, carrying that ball in their hands, drops it beside the turn cone, and sprints home — so a ball is always waiting at the cone.
- First team sitting down in a line wins the round; play 5–6 rounds with a new animal each time.
Coaching points
- Bear crawl: bottom down, opposite hand and foot together.
- Frog jumps: land soft and quiet like a ninja, bend the knees.
- Switch gears at the halfway cone — animal to sprint with no slow-down.
- Dribble home with little touches — a booted ball costs more time than it saves.
Common mistakes
- Animals turn into ordinary running by halfway down the lane — demonstrate again and make form, not speed, win bonus points.
- Waiting players stand frozen in line — give them a toe-tap count or balance challenge while their teammate races.
- Players boot the dribble home and chase — a touch every two strides or the rep doesn't count.
Progressions
- Out AND back in animal style with the dribble in the middle leg only.
- Each teammate must pick a different animal — no repeats in a round.
- Add a 'zookeeper' round: the coach calls a new animal mid-lane and everyone changes instantly.
Regressions
- Shorten the lane to 12–14 yards.
- Walk-through demo lap of each animal before racing.
- Carry the ball in hands on the home leg for the very youngest.
Constraints
- The animal movement must continue all the way to the halfway cone — standing up early sends you back to the start.
Tags
fitnessfun-gamerelaycoordinationU7U8