Drill Library
Defending

Press Trigger Drill — High Press Activation

Attacking unit of 8 builds from their GK

Theme

Defending

Duration

25 min

Players (min–rec–max)

16–16–16

Equipment

cones, pinnies, balls

Set-up

Attacking unit of 8 builds from their GK. Defending unit of 8 sets in a mid-block. When the ball goes to a designated 'trigger' player (the opposition CB on a specific side), the press activates. If the ball is played away before the press arrives, defending unit resets. Go again from GK.

Coaching points

  • The trigger player is the CDM's cue — Max calls it, everyone moves with him
  • Wingers: shut the back pass angle first, then close down — don't let them play out easy
  • If we press and get beat, we recover fast — no hanging around sulking

Progressions

  • Attacking team gets a point for playing through the press; defending team gets a point for a turnover
  • Attacking team allowed to use GK as an out ball to test the keepers' distribution under pressure